ROCKINGHAM INDOOR SOCCER RULES

Updated October 2011  

Contents:

  1. Goal Area, Red Semi Circle
  2. Tackling
  3. Highball, Above Shoulder Height
  4. Free Kicks
  5. Direct Shot Rule
  6. Penalty Rule
  7. Keeper Changeover
  8. Discipline
  9. No Pay, No Play
  10. Team Shortages
  11. Leading Goal Scorer
  12. Player Registration Rules - Men & Women

Preamble

The Rockingham Indoor Soccer Competition must promote fair play and proper sportsmanship and respect for the fellow player. Players and spectators are, therefore, expected to play and conduct themselves in accordance with the following rules; respecting the intent of the rules.   

1. Goal Area, Red Semi Circle

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1.1 When a goal keeper is out of his area or a defender is in the area, a penalty kick is awarded to the opposing team. The red line must be crossed by either the hand or foot, for a penalty to be awarded.

1.2 When the ball is in the goal area the keeper has to the count of 8 seconds to put it back into play. A free kick shall be awarded to the attacking team one (1) metre outside the top of the arc if the goal keeper does not release the ball within 8 seconds. Players defending the free kick have to stand 3 metres away from the ball.

1.3 The keeper cannot kick the ball back into play - he must throw it. This does not include the defensive 'kick' of a keeper as he attempts to stop a goal from being scored.

1.4 The keeper must throw the ball sidearm or underarm, it must not go above his head.

1.5 Once the keeper gives the ball to a teammate it cannot be played directly back to him. If the keeper touches the ball after the ball is played directly back to him - a direct free kick will result from the place where the back pass was made.

2. Tackling

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2.1 No slide tackling, shoulder charging or strong hard tackling will be allowed.

2.2 Tackling from behind is not allowed, however, the ball may be played from behind as long as there is no contact on the player with the ball.

2.3 No tackling is allowed if you are lying on the ground. A free kick will be awarded to the other team if a player tackles while lying on the ground.

3. Highball, Above Shoulder Height

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3.1 The closest player to the ball defines a highball. A ball rebounding off the keeper or the goals - is play on.

3.2 A high-ball off the wall - is a free kick against the player who touched it last before the ball hit the wall. The free kick will be taken from where it was kicked.

4. Free Kicks

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4.1 Once awarded a free kick a team will be given the count of 8 seconds to take it. If not taken in this time the kick will be given to the other team. For free kicks the defending team must be 3 metres from the ball. The ball must be stationary before the free kick is taken. Once taken another player must touch the ball before the kicker touches it again.

5.  Direct Shot Rule

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5.1 A direct shot will be given for any dangerous tackling, or any foul committed (with the exception of a high ball, hand-on-the-wall or an unintentional handball) between the halfway line and the black arc on the attacking end of the pitch.

6. Penalty Rule

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6.1 Any malicious tackling and foul play between the black arc and the red arc will result in a penalty. Penalty can only be taken after the umpire has blown his whistle. The keeper may move along his line but may not move forward (of the line) before the penalty is taken.

7.  Keeper Changeover

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7.1 Players must wait until there is a stoppage in play and consult the referee before they change keepers.

8. Discipline

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8.1 Cards

If a player swears, is involved in rough play, "mouths of" at another player, shows dissent in word or action, is guilty of unsportsmanlike behavior or consistently breaks the rules, he will be shown a yellow card. If a player transgresses one of the laws of the game - and the referee deems it to be of a malicious and serious nature - that player will be shown a red card.

8.2     Consequences

If a player receives two yellow cards in one game, a red card is issued. That player may not play the remainder of that game, nor in the team's next scheduled game. If a player receives one yellow card and plays 9 consecutive games without another yellow card, he or she will not be suspended. If a player is shown a red card, they must immediately leave the court and shall automatically be suspended for their team's next scheduled game.

8.3 Cards received by players for any misdemeanor will be recorded against their team and will accumulate on the standings. A yellow card will attract 1 penalty point; a red card will attract 2 penalty points. Teams that accumulate 12 penalty points during the season will not be eligible to participate in the finals. Teams that accumulate 9 penalty points shall lose 3 points in the standings.

9. No Pay, No Play

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9.2 Each player is required to pay $7 per game.

9.1 The captain is responsible for ensuring that a minimum of $35 is inserted into the team's plastic envelope on the clipboard.  A goal will be added to the opposing team for every minute that the correct amount of money has not been paid. 

10. Team Shortages

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10.2  No team has to forfeit.  When a game is scheduled to begin, the referee shall get the game under way, with whatever amount of players each team has.  If a team chooses to forfeit - the opposition will receive a win with a   3-0 score line.

10.3  If a team is short players the referee will bring Rule 9 into play - if the team has not paid up before the start of play. 

11. Leading Goal Scorer

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11.1 The player who has kicked the most number of goals at the end of the season will be awarded the Golden Boot. 

12. Player Registration Rules - Men & Women

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12.1 All teams must register a minimum of five players within the first 2 weeks of the new season.  The registration fee is $5 per player.  This registration is good for the whole year.  Any one of these five players that registers after the deadline will pay $10 to register.

12.2 Any registered player who decides to join another team during the current season will incur a $10 transfer fee.

12.3 A registered player can only play for the team that he/she is registered with. 

12.4 If a team wishes to register a new player during the season, and that player has not played with another team during the current season, the new player will pay a $5 registration fee. If the team already has seven registered players, one registered player must be cut/withdraw from the team to make way for the new player.

12.5 A registered player must have played 2 games for their team to be eligible to play in the cup round and 4 games to qualify to play in the finals.

12.6 If a team is short a player on any given regular season game - an unregistered player may fill in for 1 game on any particular night

 

Rules for Cup Games and Finals

  1. 1. A team will forfeit all games for which they do not have 3 or more registered players after the whistle for the start of the game has been blown. The opposition will receive a win with a 3-0 scoreline. Teams do NOT have to forfeit all their games on one night if their first game is a forfeit.
  2. If a team does not have enough registered players they can play with their 3 or 4 registered players - or choose to forfeit and make up with fill-in players.
  3. If 2 teams in a pool are level on points - the finalists will be decided by the GOAL DIFFERENCE.

Cup Round Fixtures

  1. The cup round pools are selected and drawn from 'a hat'.  
  2. The cup games are a competition on one particular night and do not take into account the ladder standings of the regular season.